Is there a way to convert geometry with skinning into a format that can be opened in 3ds Max or Maya?
I tried converting to SMD using Arkhangel. If the model has a single mesh, everything works fine, but if there are multiple meshes, it merges all the meshes into one, and the skinning becomes distorted.
Skinning can become distorted when exporting to FBX if you've modified the original geometry (added something new or deleted something), and you haven't adjusted the skinning to fit the finished model in Max (you can also do this in Maya, but you'll have to fix any distortions, and it will be done visually).
Here's how I usually do it:
1. I make a clone of the SMD.
2. I divide it into the parts I need.
3. I attach what I want to them.
4. I copy the skinning from the original SMD.
5. In Max or Maya, I adjust the skinning to fit the finished meshes.