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#567
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footman
You can import the gr2 skeleton and create animations for them, then import them back into gr2 (the skeleton needs to be imported using a plugin for 3d max 2008-13; you can't do it through Arkhangel, as it will distort the bones).

Is there a way to convert geometry with skinning to a format that can be opened in 3ds max or maya?

I tried converting to SMD using Arkhangel. If the model has a single mesh, everything works fine, but if there are multiple meshes, it combines all the meshes into one, and the skinning becomes distorted.

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