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Ideas and suggestions.

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#903
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HellLighT
I have already voiced my thoughts, the problem definitely exists and it needs to be solved, anyone who doesn't see the problem is not playing (has not played at a high rating), I see the solution as quite simple, the game itself on the G+U template should indeed be long and tense, but everything is ruined by the absence of tournament rules; the amount of rating for a win without the tournament rules checkbox should be reduced by 2(3) times, the same should be done for custom templates (arenas, etc.), otherwise before you know it, people will start crafting them on G+U and breaking into the top in 10+ games.
p.s. just thinking out loud, the game could be decently balanced without rules if joins were only for money.

But why should a game with the tournament rules checkbox be worth 2-3 times more rating? After all, when you create funky maps on Jebus Cross for the most part, you're not playing a tournament. And someone might want to have fun in a full-scale brawl. How is your option better, other than the game being faster and more dynamic?

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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