On the left is the rating difference between opponents. The sum of what would be given for a win and taken for a loss is always equal to K according to the formula. With equal rating, they give and take K/2. (105 for G+U, 60 for XL+U, 40 for Jebus Cross.)
On the right is how much rating they will give for a win and a loss at a given difference on different map sizes + in the last column the coefficient K=34, which seems to be the case for HW (I checked this on several examples; if anything, correct me).
What is visible from the table in the tab:
1) With a rating difference of 110, a player with a higher rating receives 2 times less than the opponent in case of a win (accordingly, loses 2 times more).
2) When people with a difference of 146 play, in the case of a win by the lower-rated player on G+U, they become equal in rating!!!
For XL+U: difference of 72
L+U: 52
Jebus Cross: 46
M200: 21
Conclusion: the K coefficient is unrealistically inflated (not just G+U compared to others, but overall for all templates)
Either everyone needs to gain more significant rating numbers, then these jumps would look adequate (in that case, newcomers would need to spend an unreal number of games to even get close to the top/longer-playing players). But still, there should not be such dominance of G+U over the others
Discord - Xocenk#2473