Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
A very tense game. I had 2 rests, and the opponent did too. He didn't rest Luna. I suspected something would go wrong, but the layout looked simply wonderful—plenty of SP boosters and gold. In the end, I didn't take it. On 113, when it was already too late to take a rest, I saw that my path was blocked by the exit of a one-way portal, and there was still the native village. Meanwhile, Galtran appeared for the opponent. Yeah, right. In short, not very good news. However, the entrance to the one-way portal wasn't too far. I decided to jump Brissa into it and saw that there was a good road junction with two comps—my purple one and the green one. I realized there might be a quick encounter, because the opponent had entered from the opposite side of the square and had been killing his own comps since week 1. Regardless, there was nowhere else to go; at home, I could have used Luna to smash gold objects, but what would I do with them without an army? I went and quickly killed the purple comp on 132, then turned toward the green one. There I saw the orange village, which my opponent had been killing, so it became clear where the contact would happen. I took him in a chain, killing the level 5 Daremif from the comp's prison with arrows. Two parts of the army were killing the green and pink comps. That's when the opponent finally arrived and took one of the hives I planned to take. Fortunately, Luna had smashed enough gold objects that I ventured into a "spoon war." The spoon war was very successful for me, although I wasted 2 birds taking the hive before maxing out so the opponent wouldn't get it. But the result of the battle was that the opponent lost 3 turns chasing me (although he took the box behind the hydras; I don't know what that gave him). In the meantime, I moved my boat out of the combat zone, took the level 1 con, and ran into a treasure toward the pink comp. And only at the end of the 2nd week did I start building the MG; I decided to build it in the confluence after all. I built DD quite quickly, which allowed Luna to jump around like crazy. I immediately took the opponent's main, where I saw there was no TP or DD, but there were flight and resurrect. And I even managed to jump out of there so he wouldn't cover me. That's exactly what happened; he spent 2 turns taking back the main, which gave me time to rebuild TP (I bargained for a bunch of scrolls with 3 resources each in the artifact market), and on the day he took back the village, I got my TP. I stocked up, gathered the army using TP, and doubled my mana. I attacked the opponent. There was no magic block, so I killed his entire army with "teapots," although in response, he threw a teapot before fleeing, and I didn't have time to resurrect the angels. I was left with 1 angel and 21 boats. Bad, because it was 141; he hit-and-ran me and left me with 10 boats, but he still fled. I took back his main, where I saw that DD had been rebuilt. Well, without TP, he would have struggled. So in 2 turns, I simply restored the army, pumped Ainain for control, and took back his Castle with the stable, then jumped Luna to where there were 3 heroes. Galtran was regenerating mana there starting from 8 mana. The second finale was already without any losses on my part.
Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388