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[1x1] The Last Stand

#8
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Let me clarify a bit about random upgrades; I meant the following:
1) Both the player and the AI cannot choose upgrades; the map does it for them.
2) By random upgrade, I mean that, for example, in a Knight's army, there would be Peasants 1, Archers 2, Footmen 1, Griffins 3, etc. That is, not a mono-random upgrade (where all units are level 1 or level 2 or level 3), but simply units with a random upgrade for each level.

+ Also, one more small detail: we probably need to determine a starting bonus, either an artifact for each player or something else for each player (this "something else" could be something they have or don't have, while an artifact might give one player an unnecessary advantage).