And what does "popularize" even mean? What does an inflated rating coefficient, which logically should reflect the level of play, have to do with it? If a template is interesting to people for whatever reason, they’ll play it even without extra coefficients. But as it is, the majority of players are only playing it, by your own words, with the idea of getting more PTS if they win. Let’s go ahead and popularize some other templates then — why stop at such a small coefficient? Let’s introduce some new template that gives 1000 PTS for a win; win once and you’re top 1 — popularization! :smile03:
PS Although I was wrong about the size of the coefficients, as I was told, it turns out like this: For Mirror K=45. Jebus Cross 40, H+L+U 60, G+U 105. But that doesn’t invalidate everything else I wrote.)
icq: 681350680