4 home conservatories. I thought, "Well, that's a 100% restart from the opponent," but no, they played on. Overall, the first week went more or less okay, but I started failing in the second; in a rush, I entered the manor with 7 angels, and without morale to boot, and was left with 5. Once Town Portal is obtained, the game starts moving somehow, but all plans hit a wall due to the lack of air control: the 6all seen from the scout can only be adequately taken via Dimension Door/fly. And there's plenty of other tasty but inaccessible stuff.
But Dimension Door wasn't given for a very long time; by 134, the dungeon is being pushed back with DD, and it already seemed that my end was near. On the same turn, I break the Dragon Utopia hoping for air control, but they give earth and stats with a speed boost. Due to the lack of further aggression from Dima, confidence remains. Finally, on the 6th attempt, I build the Dimension Door. Later, a loser who successfully returned from a world tour takes the dungeon via an adjacent zone; Spint arrives there and goes for the Dragon Utopia in the swamp treasure zone. But it wasn't possible to linger there long – you can only travel through the swamp with a penalty using jumps. On 142, I enter the Kalhom dungeon, planning an offensive. On my turn, the opponent surrendered.
Largely thanks to good road junctions and a sufficiently large number of conservatories—the home map generated as many as four—I managed to pull it off.
Thanks for the game!
Thanks for the game!