Great start, placing horses in the castle, had 8 heroes. On turn 122 (could have been on turn 121, but I messed up), I took a Consul 2 and spread out in all directions along the roads. On turn 127, I took the Dragon Lair and cleared it out. Next, the problem was buying land, uniting the army, and leveling up Kirr, as well as retraining for flight. This cost a lot of gold, but I managed it. On turn 134, I flew in and took the main opponent's town, which had a Town Portal and flight.
Thanks for the game!
I barely managed to get the birds. I was happy to see many road junctions. However, as it turned out, everywhere there was swamp and sand, and it took 4 (!) turns to get to the swampy home town from the portal exit.
But the game was ruined more by the penalty and the long roads than by those. There was practically no objects: I only took a minor consul from the swamp dweller's town. As soon as I got Town Portal and was able to learn it, the opponent arrived.
Thanks for the game!
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