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Shadowverse

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#6943
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That's why I didn't touch the main storyline for six months, but a few days ago I finally decided to play through the Rebellion campaign. Honestly, so far it looks better than I expected: it's a fairly enjoyable storyline, and it even made me want to reread Philip K. Dick – about androids, electric sheep, and all that. Although, after completing Isabel's storyline, Luna seemed a bit less interesting, because it's already clear where it's going.

In terms of the story itself, I think the story mode has improved significantly over the past three years. But the main problem remains the same – monotonous enemies, which is further exacerbated by the same repetitive phrases like "Lord Belfomet authorization required." Fighting 20 times against the same metallic face is tiring. And even though the decks are different, with cool class mixes, most of them are killed just as easily.

Comparing it to Heroes of Might and Magic – in the single-player mode, the storyline is almost non-existent. "Let's steal Dalaran?" - "Okay, but we need to kill a bunch of bosses." - "We killed them, we stole it." But at least each boss has a unique face, unique phrases, and a unique ability, and you can also turn on heroic mode, which is still a sort of challenge.
I'm too f*cking old
To sell my soul