1.
- Intelligence 2
- Strength 1
- Agility 8
- Constitution 2
- Appeal 5
- Onee-san
- Radiant Smile
- Body and Face Care
- Attribute: passionate
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Scout
- Captivating Silhouette
- Happy Lily
Potential: Kanade unlocks the "Happy Lily" command: enemies may refuse to attack allies under Kanade's command (will check against value "15").
Friendship: 60% chance to gain an additional action at the start of the phase.
Friends with: Emiya, Umi, Neya, Hanabi, Incarvilleia, Mira, Chika.
Incapable of magic; meridians: air, air, air.[/COLOR]
2.
- Intelligence 3
- Strength 3
- Agility 8
- Constitution 3
- Appeal 4
- Body and Face Care
- Attribute: cool
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Heavy Infantryman
- Anti-tank Infantryman
- Anti-tank Rifle
- Machine Gun
- Axe Mastery Basics
- Melee Combat Basics
Potential: damage is 50% higher.
Friendship: +2 to same range.
Friends with: Kanade, Umi, Neya, Hanabi, Incarvilleia, Mira, Chika.
Incapable of magic; meridians: darkness, fire, earth.[/COLOR]
3.
- Intelligence 5
- Strength 2
- Agility 9
- Constitution 2
- Appeal 5
- Genius
- Body and Face Care
- Way of the Warrior
- Iaido
- Battōjutsu
- Meijin
- Attribute: cool
- Swimming Club
- Melee Combat Basics
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Infantryman
- Sniper Rifle
Potential: full turn (field of vision).
Friendship: +10% to evasion.
Friends with: Kanade, Emiya, Neya, Hanabi, Incarvilleia, Mira, Chika.
Incapable of magic; meridians: fire, light, air.
4.
- Intelligence 1
- Strength 1
- Agility 7
- Constitution 1
- Appeal 3
- Alacrity 3
- Sympathy for Women
- Body and Face Care
- Attribute: cute
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Scout
Potential: 50% chance that an enemy attacks their own ally within sight (otherwise does not activate) instead of Neya.
Friendship: +6 to movement points.
Friends with: Kanade, Emiya, Umi, Hanabi, Incarvilleia, Mira, Chika.
Incapable of magic; meridians: time, air, nature.
5.
- Intelligence 2
- Strength 1
- Agility 6
- Constitution 2
- Appeal 4
- Sympathy for Men
- Sympathy for Women
- Body and Face Care
- Attribute: passionate
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Medical Basics
- Scout
- Medic
Potential: full health restoration of an ally on an adjacent tile (consumes action)
Friendship: 25% damage resistance
Friends with: Kanade, Emiya, Umi, Neya, Incarvilleia, Mira, Chika.
Incapable of magic; meridians: water, fire, air.
6.
- Intelligence 4
- Strength 2
- Agility 7
- Constitution 3
- Appeal 5
- Body and Face Care
- Tech Obsession
- Wisterian
- Attribute: cool
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Tactics Basics
- Advanced Tactics
- Camouflage
- Confusion
- Slow
- Haste
- Return Fire
- Repair
- Demining
- Combat Vehicle Operator
- Artilleryman
- Mine Detection
- Mining
- Engineer
Potential: Incarvilleia unlocks the "precision bombing" tactic: the artilleryman specifies tiles where shells should land (requires 3 tactics points).
Friendship: area-of-effect attack damage is twice as low.
Friends with: Kanade, Emiya, Umi, Neya, Hanabi, Mira, Chika.
Incapable of magic; meridians: light, water, fire.[/COLOR]
7.
- Intelligence 1
- Strength 2
- Agility 7
- Constitution 2
- Appeal 3
- Masochism 1
- Body and Face Care
- Attribute: cute
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Scout
Potential: additional evasion roll.
Friendship: -5% accuracy against self.
Friends with: Kanade, Emiya, Umi, Neya, Hanabi, Incarvilleia, Chika.
Incapable of magic; meridians: nature, air, earth.
8.
- Intelligence 2
- Strength 1
- Agility 7
- Constitution 1
- Appeal 3
- Mercy
- Body and Face Care
- Attribute: cute
- Swimming Club
- Weaponry Basics
- Grenade Throwing
- Enhancers
- Return Fire
- Engineer
- Artilleryman
Potential: Chika has no potential.
Friendship: accuracy +10%.
Friends with: Kanade, Emiya, Umi, Neya, Hanabi, Incarvilleia, Mira.
Capable of magic; meridians: light, air, water.[/COLOR]