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Here is my list of creature rankings for each faction: :eek: - awesome :cool: - great :D - excellent :) - good :o - not bad :( - so-so :mad: - bad Haven: :eek: - Angels/Archangels - Resurrection, wings, and damage - the keys to success :cool: - Knights/Paladins - They are strong, keep it up! :D - Monks/Inquisitors - Loyal servants of Light - awesome! :) - Griffins/Royal Griffins - Flying and powerful creatures, though! :o - Archers/Crossbowmen - They shoot accurately, and their helmets are funny :( - Swordsmen/Lancers - They are beautiful, but slow :mad: - Peasants/Militia - They are useful as a reserve, nothing more Inferno: :eek: - Cave Demons/Cave Lords - Meteors and Fireballs rule! :cool: - Succubi/Demonesses - Dark fire is cool and effective :D - Devils/Archdevils - Emerging from the ground - that's their thing! :) - Imps - Well done - turning mana into booze! :o - Hell Hounds/Nightmares - Unicorns from Hell :( - Hell Hounds/Cerberuses - They are cool with three heads! :mad: - Demons/Fire Demons - Rare kamikaze slowpokes Necropolis: :eek: - Liches/Archliches - Shooting and Spellcasting - an excellent mix! :cool: - Bone Dragons/Ghost Dragons - Darkness is their sister :D - Skeletons/Skeleton Archers - They work for free + there are a lot of them :) - Zombies/Death Knights - Heavy cavalry, damn! :o - Ghosts/Specters - It's hard to hit them! :( - Vampires/Greater Vampires - How they suck life with swords and fangs... :mad: - Zombies/Plague Zombies - Ugh! They stink like Kenny's house! Dungeon: :eek: - Twilight Dragons/Black Dragons - Children of Malassa :cool: - Thieves/Assassins - Shooting with poison - a lifetime of carefree living! :D - Beasts/Furies - Come, attack, leave :) - Twilight Witches/Shadow Lords - see Archliches :o - Lizard Riders/Dark Riders - Handsome guys with spears :( - Minotaurs/Minotaur Guards - Beef with fur, a muzzle, and axes :mad: - Hydras/Cave Hydras - slow, but with six heads... Sylvan: :eek: - Elven Archers/Archers - Attack at the beginning of the battle + double shot :cool: - Druids/High Druids - Attack at the beginning of the battle + nature magic :D - Green Dragons/Emerald Dragons - They haven't cleaned their teeth in a long time... :) - Unicorns/War Unicorns - The horn is polished with polish :o - Blade Dancers/Death Dancers - dancing on water-e-e-e! :( - Fairies/Dryads - Summoning wasps and removing spells is not very impressive :mad: - Ents/Ancient Ents - their migration is slow, damn! Academy: :eek: - Djinns/Djinni Sultans - Light and Darkness - it's all the same :cool: - Mages/Archmages - rustled a piece of paper, waved his hand, and shouted a spell! :D - Golems/Titans - Iron electrified guys... :) - Stone Gargoyles/Obsidian Gargoyles - don't read bad words on their slabs! :o - Goblins/Elder Goblins - They shoot from arquebuses and repair golems :( - Rakshasa/Rakshasa Princes - no comment! :mad: - Stone Golems/Iron Golems - see Ancient Ents Fortress: :eek: - Thane/Jarl - Non-iron electrified guys :cool: - Rune Priests/Arcane Priests - Inquisitors can rest! :D - Spearman/Spear Master - They will throw and injure, bastards :) - Bear Riders/Bear Lords - Honey is their weakness... :o - Axemen/Berserkers - Cool guys with castanets! :( - Guardians/Warriors - Go to hell, they have super shields! :mad: - Fire Dragons/Lava Dragons - (like Ents and Golems) will always give you a hard time...

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