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Here is my list of creature rankings for each faction:
:eek: - awesome
:cool: - great
:D - excellent
:) - good
:o - not bad
:( - so-so
:mad: - bad
Haven:
:eek: - Angels/Archangels - Resurrection, wings, and damage - the keys to success
:cool: - Knights/Paladins - They are strong, keep it up!
:D - Monks/Inquisitors - Loyal servants of Light - awesome!
:) - Griffins/Royal Griffins - Flying and powerful creatures, though!
:o - Archers/Crossbowmen - They shoot accurately, and their helmets are funny
:( - Swordsmen/Lancers - They are beautiful, but slow
:mad: - Peasants/Militia - They are useful as a reserve, nothing more
Inferno:
:eek: - Cave Demons/Cave Lords - Meteors and Fireballs rule!
:cool: - Succubi/Demonesses - Dark fire is cool and effective
:D - Devils/Archdevils - Emerging from the ground - that's their thing!
:) - Imps - Well done - turning mana into booze!
:o - Hell Hounds/Nightmares - Unicorns from Hell
:( - Hell Hounds/Cerberuses - They are cool with three heads!
:mad: - Demons/Fire Demons - Rare kamikaze slowpokes
Necropolis:
:eek: - Liches/Archliches - Shooting and Spellcasting - an excellent mix!
:cool: - Bone Dragons/Ghost Dragons - Darkness is their sister
:D - Skeletons/Skeleton Archers - They work for free + there are a lot of them
:) - Zombies/Death Knights - Heavy cavalry, damn!
:o - Ghosts/Specters - It's hard to hit them!
:( - Vampires/Greater Vampires - How they suck life with swords and fangs...
:mad: - Zombies/Plague Zombies - Ugh! They stink like Kenny's house!
Dungeon:
:eek: - Twilight Dragons/Black Dragons - Children of Malassa
:cool: - Thieves/Assassins - Shooting with poison - a lifetime of carefree living!
:D - Beasts/Furies - Come, attack, leave
:) - Twilight Witches/Shadow Lords - see Archliches
:o - Lizard Riders/Dark Riders - Handsome guys with spears
:( - Minotaurs/Minotaur Guards - Beef with fur, a muzzle, and axes
:mad: - Hydras/Cave Hydras - slow, but with six heads...
Sylvan:
:eek: - Elven Archers/Archers - Attack at the beginning of the battle + double shot
:cool: - Druids/High Druids - Attack at the beginning of the battle + nature magic
:D - Green Dragons/Emerald Dragons - They haven't cleaned their teeth in a long time...
:) - Unicorns/War Unicorns - The horn is polished with polish
:o - Blade Dancers/Death Dancers - dancing on water-e-e-e!
:( - Fairies/Dryads - Summoning wasps and removing spells is not very impressive
:mad: - Ents/Ancient Ents - their migration is slow, damn!
Academy:
:eek: - Djinns/Djinni Sultans - Light and Darkness - it's all the same
:cool: - Mages/Archmages - rustled a piece of paper, waved his hand, and shouted a spell!
:D - Golems/Titans - Iron electrified guys...
:) - Stone Gargoyles/Obsidian Gargoyles - don't read bad words on their slabs!
:o - Goblins/Elder Goblins - They shoot from arquebuses and repair golems
:( - Rakshasa/Rakshasa Princes - no comment!
:mad: - Stone Golems/Iron Golems - see Ancient Ents
Fortress:
:eek: - Thane/Jarl - Non-iron electrified guys
:cool: - Rune Priests/Arcane Priests - Inquisitors can rest!
:D - Spearman/Spear Master - They will throw and injure, bastards
:) - Bear Riders/Bear Lords - Honey is their weakness...
:o - Axemen/Berserkers - Cool guys with castanets!
:( - Guardians/Warriors - Go to hell, they have super shields!
:mad: - Fire Dragons/Lava Dragons - (like Ents and Golems) will always give you a hard time...