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BallLM. A mod that changes and improves the original game balance.

#20
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The list of mod changes has been updated on the first page of the thread. Changes compared to the previous version of the mod: • Restored the original damage to all creatures. Restored all affected parameters (health and cost, strength and experience, growth) to units with low damage, except for the Fairy line. Removed the change that reduced the mana bonus from sacrificing goblins. • For Cyclops upgrades, the Shaman and Demoness lines, Higher Vampires, Rakshasa Rajahs, Cerberuses, Nomadic Centaurs, Hell Hounds, and Beasts, the "infinite retaliation" has been removed. "Infinite retaliation" has been added to Air Elementals. • Demonesses, Rakshasa Rajahs, Death Dancers, Mountain Guards, Earth Elementals, Minotaur upgrades, and Swift Riders gain the "battle frenzy" ability. • "Fierce retaliation" has been removed from all Griffons, Iron Golems, and Earth Elementals. • The "cowardice" and "no retreat" abilities have been removed from Elder Demons and creatures with retaliatory attacks, along with Vampire Princes and Rakshasa Kshatriyas. • "Deadly strike" has been added to basic level 6 units, in addition to Manticores. • Removed the reduction of initiative to 6 for non-ranged spellcasters. Ballista has 6 initiative. Initiative has not been reduced for the following ranged units: Fire Elementals, Bone Archers, all Scouts, and Cyclops. • Removed the change that increased "strength" and "experience" by 2 times for all units. • Restored the original unit size in duels. • For 1 unit of knowledge, the hero receives 7 units of mana. • Now, attacking and resurrection spells are used by mages at the expert level. Spell formulas have been reworked for the expert level. Changes to the formulas for "Plague" and "Wall of Fire" have been removed. Damage/healing is approximately the same with two full growths – spellcasting level 9. - "Ice Block" and "Ring of Cold": /0+23*K/ instead of /96+12*K/ - "Lightning," "Fireball," "Meteor Shower": /0+22*K/ instead of /20+20*K/ - "Stone Spikes": /0+13*K/ instead of /48+8*K/ - "Chain Lightning": /0+28*K/ instead of /25+25*K/ - "Magic Fist": /0+16*K/ instead of /50+10*K/ - "Raise Dead": /0+57*K/ instead of /240+30*K/ For "Summon Swarm of Wasps," the formula and skill level remain the same as in the previous version. In addition to the halved growth and doubled health, experience, cost, and strength, the damage of Dryads and the entire Fairy line has been doubled. • Successful attacks deal 1.5 times more damage (2), and the "Elven Luck" ability increases damage to 1.75 times. • Bonuses and penalties from the difference in attack and defense of units have been reduced from 0.05 to 0.025. • The maximum bonuses from the parameters of mini-artifacts have been reduced by approximately half. Maximum attack and defense = 8 (16), armor reduction = 3 (5), morale and luck = 3 (7), health = 7 (13), initiative = 25% (50%), magic resistance = 41% (85%), speed = 2 (5). • For Fire Demons, the "explosion" ability has been replaced with "vengeful flame" (the unit will explode after its death), and the damage per unit is 10 (70). • Gnome Berserkers have 30 health (25), and Orcish Warriors have 15 (12). • The damage from the aura of Hell Horses for each unit is 7 instead of 5. • The following changes have also been removed: - Mana explosion: 20 damage per hero level (+10) - Dragon Graveyard and Dragon Tomb require 10 mercury (instead of 20 and 15), Dragon Tombstone: 5 mercury (instead of 10). - Winghael and Haggeesh specializations have been weakened by 2 times: 0.5% starting initiative for units instead of 1%. - Ballista: 125 health (250) - The "Regeneration" spell has a coefficient of 1/1/2/2% (5%) in the formula before spellcasting. - The "Wall of Swords" spell always lasts for 5 turns. - Human Archers: damage 2-6 (was 2-8) - Death Dancers: 100% PA (was 50%) - Master Archers: initiative 11 (was 10) - Banshees: Scream formula /(15 (instead of 10) -morale)x2/ - Swift Riders: 100% damage from flanking attack (25%) - The reduction in the effectiveness of neutral faction spells is removed (coefficient 1 instead of 0.3) - All Imps drain 1/8 of the mana from the number of their growths (was 1/4 for the base and upgrade) - Inferno: The "Sacrifice Pit" and "Gate of Chaos" buildings have been swapped. - Wyverns: poison deals 10 damage (was 5) - Gremlins have 2 repairs. - Obsidian Golems have 100% healing from chaos damage (was 50%). - Thunderbirds: the penalty to ranged unit damage from storms is equal to 5% (1%) per giant. Download link: https://drive.google.com/open?id=1Hb...HTAwIChGsVXnB6