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The Empire of Reimia (3)

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#1809
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At the beginning of the third week of August, the students were given an explanation of the rules and details of the upcoming competition: - Five classes will go to an abandoned town in the south of Brightwind, a town that was abandoned during the time of the "Fragments" era. - During the preparation period, they will have to determine their starting position (thanks to the skillful leadership of Evriala Grace, class III reached the desired location first). - Initiative depends on who determines their starting position first (the remaining classes are assigned randomly). - The battle lasts until only one class remains on the map. - Victory goes to the one who scores the most points: 2 for eliminating an opponent, 1 for saving the life of an ally or opponent, 5 for eliminating a leader, -10 for eliminating a medic. - The team's base is also located at the starting position. This base has its own 10x10 storage (interacting with it consumes an action) and allows you to place team members and defensive structures within the first three turns within a radius of 5 cells from it. - The team loses if its base is captured. The captor receives the same number of points as if they had eliminated everyone themselves. To capture the base, you need to "step" on the cell with it, provided that there are no members of that team within a radius of 5 cells. - Red marks the mines. - Green marks the trees. If a character is on a cell adjacent to a tree, they cannot take damage from the main artillery fire (they receive additional damage instead), but the trees are destroyed by a direct hit. In addition, artillery cannot be deployed if there are trees on adjacent cells to it. Tanks, in turn, destroy them while moving. - Gray marks the buildings. They perform the same functions as trees, but cannot be destroyed by the movement of tanks and require three hits to be destroyed, not one. - Brown marks the mountainous terrain. It performs the same functions as trees and buildings, but cannot be destroyed. - In order for a character to hit another, a straight line must be drawn from them to the target. - Each team can have either 1 tank or 1 artillery unit. - Characters can stand on cells with mountainous terrain. In this case, they become vulnerable to enemy fire, but they can also shoot (with a -5 penalty to shooting range). - Map

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария