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Help with fixing the mod.

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#8
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psatkha
I think the check is done at the level of the ID and/or CRC or GUID of the animation!
I changed its ID in common.lua, and I also changed the animation name: it didn't help. I don't know anything about CRC; I think it's easier to make a clone of the entity and delete the one with the check, rather than searching for a needle in a haystack. This check might not even be on the ID; there might be about 3 of them somewhere. My approximate check variant: 1) if the creature is from the Sylvan faction, 2) if the creature is level 6, 3) if the creature is marked as an upgrade, then when adding a creature with a death animation to the DeadCharacter, it simply disappears (But I hope this isn't a 100% accurate check; otherwise, even a clone won't help. It would also be good if someone asked Quantomas if such a check is embedded in the EXE, then he could compile the EXE, but removing the check from the code).