Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I think the check is done at the level of the ID and/or CRC or GUID of the animation!
I changed its ID in common.lua, and I also changed the animation name: it didn't help. I don't know anything about CRC; I think it's easier to make a clone of the entity and delete the one with the check, rather than searching for a needle in a haystack. This check might not even be on the ID; there might be about 3 of them somewhere. My approximate check variant: 1) if the creature is from the Sylvan faction, 2) if the creature is level 6, 3) if the creature is marked as an upgrade, then when adding a creature with a death animation to the DeadCharacter, it simply disappears (But I hope this isn't a 100% accurate check; otherwise, even a clone won't help. It would also be good if someone asked Quantomas if such a check is embedded in the EXE, then he could compile the EXE, but removing the check from the code).