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#5
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Changelog: from 08/07/19

Updated 08/11/19: fixed the "Infirmary" script, added the "missing" def for the "Alliance of the Grey Wings" monument building.

The condition for accessing the underground level during the quests to eliminate the Medusa and Chimera groups has been changed. Now, the player is given only a small section of the dungeon that they can move around in. Access to the rest of the underground level becomes available after receiving the quest to retrieve the ruins (eliminate Tazar).
A reminder/tip has been added about the need to clear the dungeon BEFORE completing the quest to find the Azure Dragons, as well as a warning that the AI player will be able to move freely in the underground level after a certain stage of this quest.
The condition for accessing the "Freedom from Yar" quest has been changed. Now, interaction with the character Yar is only possible after freeing Vano.
A tip has been added on how to upgrade units (in terms of creature speed) for the final battle in the training arena event.
Decorative objects have been added to all locations (simulating clouds with cloud shadows).
The ability to refuse the participation of war machines in battle has been disabled.
The functionality of the "Shard of Constancy" artifact has been reworked. Now, it gives 5000 experience at the beginning of the week and another 5000 for every 10 hero defenses. For the AI player, Medusas still appear.
The cost (in gold) of purchasing Archangels and upgrading them to level 8 has been increased.
A quest has been added to increase the Archangel growth rate.
The chance of Grom receiving an injury due to anomalies has been added. The artifacts "Stalker's First Aid Kit", "Army First Aid Kit", and "Scientific First Aid Kit" have been added.
Quests have been added to obtain improved versions of the first aid kits.
Now, when an anomaly occurs, Grom can receive an injury and lose 50 health points (the effect is cumulative, but health cannot drop below 300). Equipped first aid kits increase the chance of avoiding injury. Grom can be healed at the Duty base in the "Infirmary" building; the cost of healing depends on the level of the Marked One. If the Marked One is equipped with the "Anomaly Detector" and the detector prevented damage during the anomaly, Grom will 100% not take damage, even if the Marked One is not equipped with a first aid kit.