I am skeptical about AI, but if it suddenly “takes off,” aren’t you afraid that this will accidentally “kill” the online game and offline tournaments? Because paranoia about an opponent having a hidden Nvidia box under the table can only be cured by direct video streaming (and even then, not necessarily).
I was also thinking about AI in Heroes as a worthy opponent at one time. IMHO, theoretically feasible, but a titanic task. Even regarding global, strategic AI. But many man-hours would be needed...
For combat, the basis should be a simple enumeration of all possible options 2..n moves ahead, based on some kind of tactical “skeleton,” with comparison according to some formula of the ratio of enemy losses to own.
Of course, before that, you need to analytically derive a real combat algorithm for AI (dragons) and then you can train the neural network really fast.
The default AI calculates how to inflict the greatest damage, but only for the current turn, and what does it cost to give it a little more processor time? Three moves ahead, roughly speaking, this is 200x200x200 options - “peanuts” for today's “hardware!”
If you implement the product in the form of new crutches-calculators, then yes. But ideally, create a bot. And force hundreds of clones of such bots to self-learn in continuous virtual battles...
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