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BallLM. A mod that changes and improves the original game balance.

#19
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I see that you really want to do something good. But: 1. You are introducing unification: "All units get, all archers now, all level 7 creatures except" – this does not balance the game. Now instead of trees with heights of 100, 90, 75m, you have trees of 50, 40, 25m. 2. You are reducing the variance in attack-defense, morale, and luck. 3. You are crippling some skills so much that leveling them up loses its meaning, for example, you have reduced "elven luck" to almost zero. Similarly, "mentor." You increase deviations on the initiative scale, thereby reducing the useful properties of the skill. The main culprit behind hero imbalance is the poor implementation of probability as stated in the game manual, which leads to unpredictable results when playing over long periods, and the appearance of various artifacts (Nazir caught the Phoenix Cloak several times at the beginning of the game). That's why I prefer small maps and "rush" tactics. There, unexpected randomness doesn't lead to such serious consequences compared to large maps. When I have enough free time, I will make a mod for the probabilities in the game. For example, I will make the bonus to basic characteristics fixed. Because I am tired of barbarians with magic that provides more defense than offense. :) But since we are talking about your mod now, I suggest not trying to bring all factions and units to one style/type. The difference in playstyle between different factions is one of the strengths of Heroes, so eliminating individuality will deprive the game of one of its remarkable features. And even chess does not have balance (due to white's first move), although the factions in this game are identical. :) What bragging! But still, an argument in favor of listening to me – Nival implemented many of my suggestions in the last add-on (/topic/1329/. So, I see things clearly. :D Added after 14 hours 6 minutes And yes, the formulas for Chaos Magic have a fixed additive for a reason. It is needed at the early stage of the game; otherwise, it will only be useful for two races, and even then, worse than in the original. Dark Elves will suffer.