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Campaigns consisting of spiral maps.
A long time ago, I played the Heroes III campaigns. The idea of gradually developing a hero from map to map interested me. But in "The Restoration of Erathia," this idea is practically not implemented. And I decided to create my own campaigns where it exists.
On the first map, you are given a hero. He can be leveled up to level 3 (up to level 4), and he is transferred to the next map.
In fact, that's where the idea ends, and the game begins.
The campaign has 7 maps. I use spiral ones.
This campaign has some drawbacks; I am trying to fix them in other modifications.
For the campaigns, the "The Shadow of Death" modification is used. In "The Restoration of Erathia" and "Armageddon's Blade," there is no transfer of heroes to subsequent maps, so here it is done like this.
Despite having some shortcomings, it is interesting to play, and moving on to the next map is also enjoyable, so you can easily spend several hours in a row developing your hero.
In this campaign, at the beginning, you get Orrin with initial characteristics of 0-0-0-0.
The maps on which the campaign is based are here:
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