Author: 我是一个大色狼
Translator: Richard Chen
You can find it here: http://www.mediafire.com/file/fy88vgxcx64on5f/Bloody_Fight_Bloody_War.h3m/file
Walkthrough Overview
Richard Chen, well-known in certain circles, posted a new map by his friend on his YouTube channel in the "messages" section, which Richard Chen has just translated. Bloody Fight Bloody War is not a difficult map; I decided to play it out of curiosity.
The description says that all the cities on it are 100% built (except for some forbidden buildings), all magic is forbidden (but this is not entirely true: 5-7 spells can be retrained from the native spells of the heroes), neutral troops are enhanced, and many heroes are locked in prisons.
Start. You can choose any type of Castle to start with. I chose the most dynamic one, as is often the case, the Rampart. Plus, they have the opportunity to free Gelu and turn all the Elves into snipers.
Each race is located on its own island, where there is an opportunity to conquer 4 castles in addition to the 1 starting castle.
There is indeed no magic in the castles or in the scrolls, but you can retrain Slow, Shield, Stone Skin, Curse, Haste, Heal, Clairvoyance, and View spells, as well as Summon and Flood Ship, although they are located in only one place on the map. You can gain some advantage. Although, battles still come down to "wall against wall." Heroes with elemental magic are completely banned, and elemental magic is also banned as a secondary skill. Therefore, the secondary skills of the heroes are the same: Logistics + Pathfinding, Attack, Offense, Tactics, and Archery. The other 2 skills can be mixed: Morale, Luck, Ballistics, Navigation, etc.
The author's idea for the map: to develop on your own respawn, capture and have a total of 5 castles, get additional troops, and then go to the opponents and take them out one by one.
However, as in my playthrough, the stage of clearing your own and the computer's respawns was skipped, and the expansion began immediately.
1st week. Richard Chen writes that "the first time I played this map, it took me more than 3 months to clear my region." I decided to try to complete the map as quickly as possible, WITHOUT USING the trick of dismissing and hiring heroes on the same day.
Therefore, I immediately had to create several main heroes: definitely all the "caught" Logisticians (Kirr + Gunnar), Mephala, Gundula, later the freed Gelu, Orrin, Tazar, Mullich, etc. It will not be possible to highlight one main hero; they all leveled up simultaneously.
On the starting respawn, I decided not to clear everything подряд, but only to free the Elf external dwellings to create a strong ranged stack, and also to level up at least the starting heroes and capture as many castles as possible.
On day 117, I had 3 castles, 3 Elf external dwellings, 2 Unicorn external dwellings, a hero landed on the water for scouting on the water + capturing as many beacons as possible.
Expansion. It was immediately decided to pay a visit to the brown player with the Titans. 123 – landing on the snow respawn, 126 – brown is killed. He managed to capture only 2 castles; it was decided to ignore the other 2 and go to the next computer – the swamp dwellers.
The increase of 2 Titans was divided between 2 heroes with Navigation, and they cleared the entire water respawn with the Titans in a couple of days, visiting all the available beacons and collecting more than 100,000 gold. This made it possible to buy out all the forces from the castles.
131 – landing near the pink swamp dwellers, 134 – pink is killed, 3 castles were obtained; it was also decided to leave the 4th castle to the neutrals for now. Our army at this point consists of 8 gold dragons, 2 azure dragons (from the box), 168 snipers. At the same time, on the starting respawn, it was possible to assemble a second army from the Conflux: 9 gold dragons, 100 snipers, 158 improved unicorns.
Without delay, the forces were immediately regrouped and sent to the human lands. 136 – Gunnar lands, 137 – captures the 1st castle, and 141 – the 2nd. This is enough to hold the computer in the other two castles, as they are protected by a powerful garrison of archers, which we cannot handle yet. The combined army at 141 consists of 2 azure dragons, 7 archers, 20 gold dragons, 164 improved unicorns, and 260 snipers.
144 – capture of the island with the Conflux castle and landing near the barbarians. 147 – the tea-drinking barbarians are defeated, 5 castles are captured. There is more than 300,000 gold. On day 211, the longest chain of 9 heroes through the entire barbarian respawn was activated, capturing dwellings, libraries, an artifact, and transferring the army to the water, and then – landing on the Inferno lands. At the same time, 2-3 heroes also roamed the human respawn. As a result, from 12 to 16 heroes roam per day, transferring the army from one end of the map to the other.
So, 211 – landing near the green Inferno, 214 – all the Inferno castles are captured, and almost all the heroes are defeated. 1-2 stragglers remain on the water, but we don't waste time on them.
215 – landing on the lands of the orange Necropolis. Our forces: 2 azure dragons, 86 gold dragons, 238 improved unicorns, 621 snipers (!), 460 centaurs, and 26 pegasuses – for a feast. 217 – the orange is defeated.
221 – landing near the purple Dungeon, 225 – all the Dungeon castles are captured, a couple of stragglers remain on the water, but we skip them for now.
We return the army to the human respawn and on 231 break through the red garrison and defeat the red.
232 – the last purple is killed, the map is completed.
Perhaps someone will say that there is no enjoyment in completing the entire map, but I did not plan to get anything special, since the respawns and artifacts are similar, so killing neutrals with superior forces is not very interesting.
Conclusions about the map.
1) the map does not offer any special tricks; just gather your forces and go to war.
2) complete freedom of action on the map: you can clear your own respawn, or you can go straight to the enemies,
3) the map will appeal to those who want to play a combat map filled with action "while drinking beer," without bothering with Chinese strategies,
4) as I said, there is almost no magic; everything is based on forces, so Logisticians, attack, and defense specialists are a priority.
Experienced players may find the map very simple, even too simple. Having enough online experience, you can easily complete this map. The main thing is to calculate the movement of your players and divide them for moving players, given the absence of a town portal (in general, it is on the map, but I did not reach it). 20% of the map remains unexplored by me.
A drawback of the map is that if you complete it so quickly, due to the same starting opportunities, the computer will clearly lose to you, both in pace and in manpower.
Also, when completing the map quickly, you can completely ignore tents, guardians, quests, etc. It is enough to take your forces on the starting respawn from the Conflux and not let the computers do the same.
I will not give a rating to the map; let it be a prize for the audience's sympathy.
I am attaching the map.