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Ideas and suggestions.

#856
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Iamsamstan
we are now talking again about specific cases and the overall balance issue. There was a lot of talk about Knight Shield in SoD, that it ruins matches, but there are also many examples of it saving hopeless situations. In my opinion, the magic limit in HotA is necessary, and there is no adequate answer to mages with a lot of Spell Power except for resistance. If we reduce it now, there will be comments that a mage with Implosion/Armageddon/Chain Lightning decided the game, and again there will be suggestions to balance it.
Knight Shield is a fight where both sides are without magic, and collecting resistance and, if, God forbid, the skill itself is added to it, makes the fight effectively without magic for one side. 30 Spell Power becomes 6, while the other side still has the same 30 Spell Power - this is not normal, too much! It gives a big advantage.
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