we are now talking again about specific cases and the problem of balance in general. How much was said in SoD about the Knight Shield, that it ruins matches, but there are also many examples of it saving hopeless situations. In my opinion, the magic limit in HotA is necessary, and there is no adequate answer to mages with a lot of SP except for resistance. Now, if we reduce its power, there will be comments that a mage with Implosion/Arcane Bolt/Chain Lightning decided the game, and again there will be suggestions to balance it.
But the point is that they will remove only the overpowered set. Resistance will not go anywhere (and will not become weaker), and artifacts individually will even become more powerful.
icq: 619610068
wygrał? wygrał. -Szopa666