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What should be done in situations where one mage has a set, and the other doesn't? Is it simply a one-sided situation? And the claim that mages are overpowered here is nonsense; they just become support units faster, but in the late game, a warrior with good stats isn't much worse, if they've been properly leveled up. In general, a set focused on resistance doesn't equalize warriors and mages; it simply gives one player with mages and a set a total advantage over another player with mages and no set.
We're now talking about specific cases and the overall balance issue. Remember how much was said about the "Conflux" in "Shades of Darkness," that it ruins matches, but there are also plenty of examples where it saves hopeless situations. In my opinion, the magic limit in "Horn of the Abyss" is necessary, and there's no adequate answer to mages with high spell power other than resistance. If we reduce their spell power now, there will be comments that a mage with "Implosion," "Armageddon," or "Chain Lightning" won the game, and again, there will be suggestions to rebalance.