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Function for the introduction, with dialogue #1
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function Barracks_build(hero) Barracks_hero = hero MessageBox("/Maps/SingleMissions/Time of Troubles1/Barracks_building.txt",nil) QuestionBox("/Maps/SingleMissions/Time of Troubles1/Barracks_buildingQB.txt", "Barracks_build_ok",nil); end Trigger(REGION_ENTER_AND_STOP_TRIGGER, "QuestSword", "Barracks_build",nil)
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Function for agreement, with dialogue #2
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function Barracks_build_ok() MessageBox("/Maps/SingleMissions/Time of Troubles1/Barracks_building1.txt"); SetObjectiveState("zadanie1", OBJECTIVE_ACTIVE,1); Trigger(REGION_ENTER_AND_STOP_TRIGGER, "QuestSword", "Barracks_build",nil) end
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