You can download it in the first post of the thread.
Description of changes:
1. Added the "Gameplay changes" flag (to the right of the "HW rules" flag). If it is NOT enabled, the following mod changes will be disabled:
- native troops in lairs and conservatories
- skill changes (diplomacy, eagle eye, first aid)
- guard and object rearrangement
2. Reduced the diplomacy limit to 16,000 (4,000 for M and S maps). Also, added another joining condition:
- creatures will only join if the hero's army does not contain undead
3. You can take resources, chests, and camps without a fight from under guard.
4. If the "HW rules" flag is NOT enabled, the following mod changes will be disabled:
- diplomacy, the completely original mechanics will be used
- guard and object rearrangement
- protection of objects around the guard
5. If the "Gameplay changes" flag is enabled, a message will be displayed at the start of the game: "FreshMod 3.2 FULL is used". If it is disabled: "FreshMod 3.2 NO GAMEPLAY CHANGES is used".
When creating a map, the game will crash for the player if:
- the host has FreshMod 3.2 enabled, but the player does not
- the host does not have FreshMod 3.2 enabled, but the player does
IMPORTANT:
The save format has been changed. Games started on previous versions of the mod and on a clean SOD can only be finished on those same versions.
When FreshMod 3.2 is enabled, these saves will not be visible.
Huge thanks for the help - RoseKavalier, AlexSPL, igrik, feanor.