
Well, let's start with the technical side. I'll say right away that the translation is the worst of all four games. Perhaps, the more popular the game is at the time of release, the worse the translation should be. In any case, this is not a problem of the game itself, but the fault of Western simpletons, but it still needs to be mentioned. Visually and in terms of control, the port and the game itself were pleasing, I didn't notice any problems or difficulties in this regard. The graphics stand out favorably from what I have become accustomed to during my acquaintance with the second and third parts, which is also a plus. Speaking of these parts, I didn't quite like the fact that, although this is the fourth part of the series, it is essentially a sequel to the first part. In its structure, it is still the same as the first one, only with some new features. It's a little sad that many elements from the second and third parts were simply forgotten. However, it should be noted that many things from them were not very viable, and, for example, the grenadier class added in the fourth game is implemented much better than the fencer and gunner. The new class really added something new to the gameplay (and the atmosphere as well) and performs a rather unique role in terms of its functionality. But I'm upset about the cut (or rather, not added) stats.
Locking DLC content behind story progress is a bad design choice, and that's a big minus. Giving me access to the character I wanted the most after completing the game is, of course, great. This potentially took away some of the enjoyment from the playthrough, and it didn't make me want to replay it. For the same reason, at some point, I decided not to go through the skirmishes and not replay the story missions on A rank, thinking about doing this after unlocking what I need. Speaking of ranks, they are too lenient here; it was quite possible to include an S rank above the requirements necessary to obtain an A rank, because I often saw that I could finish the mission faster than I actually did, but I still received the highest rank.
The plot was quite tough, probably the darkest of all. But it was done well, so I'm not complaining. A separate plus for the fact that they didn't paint the sides in black and white, although there were prerequisites for this.
The protagonist pleased again
Who did I like the most in this part? After the first quarter, the choice seemed obvious, but it turned out to be not so simple. In the third part, the choice was difficult because, at the level of personal sympathies, I couldn't really single anyone out for myself, but here the problem is that, on the contrary, I liked many people. Raz and Valts are cool guys :cool:, but I won't talk about them.
I liked Crymaria and Mary the most.

Excellent design and a touching story. In the ruthless events that this game shows, I sympathized with her the most, and I really wanted her to have a happy ending. When it was shown that she and Valts survived certain events, I somehow expected that some lowlifes would shoot them in the back or something like that, but fortunately, this did not happen; it would have been too cruel..

There isn't much content with her, and that's a bit disappointing, but even so, I liked her very much; she's very good.
Of the rest, I'll separately note Azusa and Kai. The first is my main scout and additional leader; she's very nice. The second is

good, but the competition in this part turned out to be too strong, and she was, of course, shot for no reason. That was just too much.
In general, it's an excellent ending to my acquaintance with VC. I recommend this series to all worthy people.