the mission seems suspiciously easy, and this is where the author's cruel plan lies: against all the undead we encounter in this scenario, we will have to play through 12 missions. In other words, we are essentially leveling up our future enemies ourselves!
This convinced me almost 100% that the author created these campaigns with friends for their own small circle; the character names clearly come from there, and it would be incredibly difficult for outsiders to decipher the author's cunning plan! Especially considering that in 2001, there was no Prospector, and no one even knew that such a tool would exist (and that it would only be for single-player maps).
(Василь Симоненко. Люди – прекрасні)