Skip to content
#8
Auto-translated
Sav


Perhaps a radical option will be implemented: the attacking unit is forced to retreat after 100 (or another number) rounds of combat (any combat at all). This will also solve the problem of a stalemate in a "handcuff" situation in a battle between players.
I see several ways the defending player could abuse this feature in the final version.

Statistics

Welcome our newest member: dodoD0D0

Users Online 1 users 1358 guests