Yesterday, we tested version 3 of the Fresh mod. There were many bugs, but I don't know if they are bugs of the Fresh mod, the game itself, or the lobby. I'm attaching links to the videos. It might be useful.
And briefly, what I remember:
- When we played with three players, we killed one player, and after that, the game took away my gloves, but in return, an army that had already been purchased appeared in the castle, allowing me to buy it again, and the resources that I had exchanged on the market were also returned.
- An icon with a yellow circle appeared on the map, as in the map editor, indicating random artifacts. There was a guard standing on this circle.
- On one of the turns, all heroes and cities simply disappeared.
- When the third player disconnected, the game simply froze. It was not possible to load the game in the lobby with passwords, but it loaded normally outside the lobby.
- In the second game, it is clear that diplomacy is still overpowered (there is a plugin that makes all diplomacy only paid, perhaps if you set the prices optimally expensive, it will become more or less balanced).
https://www.youtube.com/watch?v=DmtED94D1i4
https://www.youtube.com/watch?v=esOnlKxj458
https://www.youtube.com/watch?v=xMUPkOB5A_0
Thank you very much for testing.
To figure out the bugs, we need save files from the day the bug occurred. Can you upload them?
And did all players have only one Fresh Mod connected, and was it the same version?
In the first game, one person was definitely playing with version 1.1.
Regarding diplomacy: for M maps, the limit was set very roughly. It is difficult to understand from the recording what the opponent's joins were. I think there were also a lot of native troops. The first game is not enough to draw conclusions, but it can be assumed that the limit for M maps should be reduced.