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Yes, Derty, if we're talking about fan tournaments, then of course the level there is weak; the goal is to attract inexperienced players. But if we're talking about tournaments like 9 Kingdoms, the World Team Championship, or Gladiator, then there were plenty of experienced players there. I usually experiment with formats and plugins in tournaments that aren't aimed at experienced players.
Regarding the plugin that starts with 3 stacks and always has a level 2 creature built – such a plugin has existed for a long time. It's not very interesting for HotA, but it's used outside of HotA. As I understand it, HotA is moving towards reducing controversial game mechanics. As a result, we get "Under-Heroes" compared to the original, but the main thing is that this satisfies the players and allows them to participate in tournaments. Any change in the game leads to a deviation from the original. There will still be no perfect balance – for that, you would have to equalize absolutely everything (which would be a completely different game). And it's also unrealistic to anticipate all game formats, all templates, rules, etc. Therefore, if a balance is achieved, it will be for specific game formats, and other formats may suffer as a result. For example, in HotA, there are rules that are constantly changing (corrections are made to them), and you need to adapt to them – this is also an indication that even experienced players cannot anticipate everything; a good understanding of the mechanics does not provide a perfect understanding of all processes and connections at the program level and in the game, and what one change will lead to. Everything is tested and developed gradually.
As for the map generator, it's not that simple. But precisely because plugin developers are gaining experience, there have already been improvements. For example, reducing the number of impassable tiles on the map, correcting shifted guards (not yet perfect, but in most cases), checking the map before the start for eaten zones, missing passages, etc., and if the map was generated incorrectly, it is regenerated. Work has also been done on water templates. Not everything at once, guys.
Let people do what they want – this gives them the motivation to learn about the game. And over time, you will get what you need. They are open to communication and also want to do something useful. Don't forget that plugins are optional and can be enabled or disabled as desired.
Suggest something to the developers, and they will decide whether they can do it or not. If not, then it's something for the future. And you can focus on something else. In the future, you can create something specifically needed from all these mods and plugins.
If a plugin is not needed by one person, it doesn't mean that it's not needed by another. For example, someone might want to create a non-standard tournament or show match for viewers, and they can do this by connecting certain plugins.