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I read it, maybe I wasn't paying close enough attention, but why are the developers focusing so much on developing skills that are rarely used? Kostya clearly stated that the main problem with SoD is the generator, not the averaging of unnecessary skills like Eagle Eye and Mysticism. I didn't like HotA at first, but after playing more, I realized that it's the generator that attracts attention, and also the 3 starting stacks, which is much more useful in terms of balance than the randomness of the 2nd and 3rd stacks, because, in my opinion, playing as, say, Inferno against a Rampart with 3 stacks is better than playing the same Inferno with one stack against 3 stacks of the opponent, and that's why it's worth taking an extra restart, despite a good starting hand.