Author: 沅子 / Scorpion
Downloaded: from the gamerhome forum
I decided to play after a break, choosing one of the maps I had downloaded a long time ago from a Chinese forum. I settled on a map called “New Splendid World” or “The Splendid New World.” I was intrigued by the “BT super map” label in the scenario description, the impressive artwork, and the interesting start. The author’s words that he had been gradually working on this map for almost ten years were also encouraging.
I can say that the map did not live up to my high expectations, simply because I don’t enjoy this type of gameplay. The thing is that the scenario is 99% static. Several enemy heroes roam freely on the starting respawn point, and one theoretical ally hero can come to our starting location, but I can’t imagine when that would happen, as I killed him before he could gather enough champions to leave.
In general, the map is of medium difficulty, and in terms of level/quality of development, it can be placed in the same row as well-known Heroes games: Unleashing the Bloodthirsty, Wayfarer, Paragon 2.0, To Tame a Land, Vengeance Is Mine. In terms of gameplay, New Splendid World most closely resembles Vengeance Is Mine; I recommend it to fans of VIM. There is even one of the playable heroes named Commando, with the same portrait and specialization in defense.
I’m not sure why the “BT” label was added to this map; it seems to be used to denote not so much difficult maps as “meaty” maps with legion battles.
The original feature of this map is that we play as the Conflux, and the entire game is played with Conflux units. In the later stages, you can recruit some other troops, although there is no point in doing so except for the final battle. The start in New Splendid World is, as they say, a fast start. You need to eliminate the roaming neighbors and capture their castles. Based on my experience with complex Chinese maps, I started playing aggressively. In the first week, I killed three enemy heroes and established control over three cities. Each battle turned out to be unique; I even had to rely on spells to defend against air attacks, using specially designated Storms. In the second week, I had to work hard to defeat a hero in the upper right Conflux. Among other things, he had 20+ Firebirds and about four hundred Energy Elementals, and a mass speed-up spell was also dropped. In the third week, I cleared out an external dwelling of Firebirds. After that, I could go out to sea, and that’s when I realized what type of map this would be. The next opponent, sitting in a brown Inferno, cannot be defeated if you approach him at the beginning of the second month. There is too much “meat” and too few arguments in response. In general, you need to buy about a hundred Phoenixes and 400+ Storms, and then you can defeat him in a difficult battle, which I did at the end of the second month. The sad fact was that this battle remained the most difficult for me on this map; after that, everything went smoothly. By the middle of the map, the overall power of the army and the available opportunities turn all battles into a massacre. The only exception is the final boss, but he should not create big problems for an experienced player. Moreover, no one is rushing you here, and the reinforcements and issued troops are abundant, so even for slow players, the final battle may turn out to be easy on, say, month 40+.
But the main feature of this map is not in the combat component. New Splendid World follows the path of Vengeance Is Mine and Wayfarer and surpasses them in the number/quality of hidden paths, deceptive routes, and hidden items. A frequent question that arises during the playthrough: “What the heck should I do next?” In general, the map is quite confusing, not The Last Crusade or A Long Way, but still. And it has a number of gameplay moments that will surely play skillfully on the reflexes of the average player and put him in a dead end more than once or twice. It can also be added that there is a kind of connection between the zones here, and only one hero can be actively used, so the map is very time-consuming in terms of playing time. 12 months is the result of a fairly quick playthrough.
In conclusion, although I didn’t like New Splendid World, it has all the prerequisites to become a popular Heroes hit if people find out about it.
P.S. I encountered a funny thing on this author’s map for the first time when a Titan’s Roar dropped from a grave. It’s doubly funny that I needed it right away in the next battles.