Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hello Samvan, regarding the dwarves, I'll say this: runes don't decide the outcome in the early game because the first two units don't deal damage, they're slow, and the ranged units have 2, 4, and 5 shots respectively. The rest are fine in engagements. But in the late game, runes are amazing for them because they can resurrect on Battle Mages with 30-40% health without losing any, and they can do it multiple times. Also, it's impossible to take down dragons – they have default stats and a shield (I'm talking about late-game dwarves), plus 2 attacks, +50% stats, Unstoppable, and Battle Fury, which is great in the late game. I suggest banning runes on level 6 and on dragons; for the rest of the stacks, they aren't overpowered. And if you want to improve the dwarves' tempo (you mentioned they have a high restart and loss rate), give them a few abilities, speed, and damage for the first and second stacks. This will make a difference in engagements, and using one of the runes mentioned even once in the final battles will be overpowered (in the late game). I don't recommend restoring the updated version – it will lead to abuse on dragons.
Regarding the orcs, they are overpowered in the late game because of Bloodlust, and the damage on all stacks except goblins is decent. I suggest fixing the goblin growth to 20, the centaur growth to 12, the chieftain growth to 8, and the Horde Fury to 0.25-0.33 per creature. Bloodlust should be capped at 20-25%, and that will balance the game at all stages. IMO, I'm waiting for a constructive response.
And, give the dwarven ranged units more shots, because the war cart costs 3k, which is why they have such a slow tempo and high restart rate. Also, give the dwarven defenders up to 10 shields.