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I sold the town and the color. Opponent chose the restarts, I had 111 left at the start. A rich and huge respawn, immediately sat on Ain, who quickly got Earth magic. On 115 I turned back home to capture the external dwellings, check the Griffin Conservatories (3 of them) without reaching the village. Until 125, Ain was a resource collector, probably not the right move, but moving forward would have led to a meeting with the opponent on week 2, who was playing through the Eye of the Magi external dwelling and would hardly have brought me a positive result. On 1 I placed 1-6 with external dwellings of dogs, Cerberi, and 2 demons. On 125, Ain takes the 3rd Griffin Conservatory with adequate losses — 10 demons, 3 Cerberi, 1-2 Efreeti — but Earth magic wasn't upgraded. On 126, I take a Pandora's Box, but not experience; without upgrading Earth magic, I go into the 3-4 Griffin Conservatory, and it's indeed max, and then with a scout hero into another 3-4, which is also max. Essentially, I exchange my army: instead of 60 demons, 15 Cerberi, and 3-4 Efreeti, I get 8 (11-3) Angels and 16 demons. I enter the treasure zone, take all the level 5, 15k experience, and 25 demons. With Dimension Door, I take the opponent's town. I assume the opponent is building the Mage Guild in their main, but having no Log, no Stables, no Boots or Haste spell, I would need to spend 2 turns to reach their main. I take the computer. Alas, that was the decisive mistake; the only chance for victory was to take the opponent's main. I gather the treasure zone with another Griffin Conservatory and +2 to speed. I take the Dragon Utopia, and only on 141 do I arrive at the opponent's main, but there is already Xsi with roughly equal stats, inferior in Spellpower — 13 vs my 21 — but having 600 mana for Xsi against my 300. After exchanging my 5 Angels for 4 Angels, 300 Skeletons, 16 Harpies, and 37 Evil Eyes, I retreat, leaving the opponent with 16 Skeletons. Alas, the only chance for victory remained if I won the battle; the reveal showed that against Ain with Air Magic control, there is Alamar with full control and Xsi with Town Portal and Wings. Throughout the game, I suffered from the lack of Log, Stables, and artifacts for Movement Points. On 143, Ain is in the treasure zone with 1630 MP, and I need to take the town; I don't enter the portal and probably lose my last chance to win, when I could have caught Xsi with all the artifacts and a weak army that the opponent managed to gather in 2 days.
Afterwards, the opponent completely outplays in the lategame, and a Fireball on 221 with no chance. I could have surrendered on 214 after the save.
Getting Town Portal on the 5th try, Dimension Door on the 4th-5th, the lack of Log and anything for MP on Ain, never taking the opponent's main, mediocre play in the lategame, although it's hard to figure anything out without Town Portal and Dimension Door.
And practically no bonuses for the opponent. Except Necromancy from the start, well maybe leveling 2 daddies through Earth magic and Log, well Tant from week 2 gave leveling, Town Portal from the 2nd try, 2 Dragon Utopias nearby, one of them with Wings. Otherwise, the opponent was stronger.
Thanks for the game!