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It's possible that completing the quest automatically registers a victory. For example, if you replacewith Win(), it will likely work. Or, you could delve into the quest settings to prevent a victory from being registered upon their completion.SetObjectiveState("obj1",OBJECTIVE_COMPLETED)
SetObjectiveState("alive",OBJECTIVE_COMPLETED)
Thank you. That's exactly what happened... The victory was being registered because of the second quest, even though both quests have the same parameters.