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#2964
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There is a problem: ``` function IsDjezebetDead() SetObjectiveState("obj1",OBJECTIVE_COMPLETED) SetObjectiveState("alive",OBJECTIVE_COMPLETED) sleep(10) SetObjectRotation(Edward,55) SetObjectPosition(Edward,19,76,0,0) SetObjectPosition(C1,21,77,0,0) SetObjectPosition(C2,22,74,0,0) SetObjectPosition("mage",20,74) StartAdvMapDialog(0) startThread(End) end function End() StartDialogScene(path.."S3/DialogScene.xdb#xpointer(/DialogScene)") sleep(5) Win() end ``` After defeating the hero, a dialog should start, followed by a cutscene, but instead, the victory is immediately registered (i.e., neither the dialog nor the cutscene plays). What is the problem?
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения

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