
Drop. Ran through the first two or three courts; it's playable and readable, the process is generally engaging, but far too

Masterpiece 9.5/10. To put it simply — Hotline Miami about a samurai from a side-view. Process, story and its delivery (though some might not like that), atmosphere, attention to the smallest details, graphics, music, characters — everything is there. There are dialogues and an illusion of choice in them and a couple of other places, but 90% of it is still an illusion (which can be explained through the plot if desired).
The only serious complaint is that there could have been more missions; it's far too short, which might not be bad for aquarium fish with ADHD like me. But on the other hand — the maps themselves are designed quite uniquely, with immersiveness at the forefront rather than typical video game laws and conventions. The second complaint, stemming from the first, is that the fragmented plot is unfinished, leaving room either for a sequel or some kind of DLC pack with maps. But there's nothing to be done about it, and everything else is executed at such a high quality level that the player can only endure it and speculate on their own for the time being. In this case, I didn't find it to be something bad; there are projects with ambiguous interpretations that are interesting to puzzle over yourself.
And even here, one could dodge the issue and casually admit that the shortness, illusion of choice, and specific story delivery combined with pleasant Gameplay add replayability. Usually, I view this very negatively, but in this piece of work, it's implemented in such a way that it provides motivation and pushes you toward it. #onlywon
If I don't forget, I'll follow the title and the company from now on.
Plays great with keyboard and mouse, but on a controller, you truly flow like a wave.