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It turned out to be very memey. Let's go through everything in order.
It was a lukewarm start with taking a minimal Griffin Conservatory, poor spreading, and an apparent emptiness of the respawn.
A couple of days later, Diemer showed up, but I didn't invest in him, thankfully remembering the recent behavior of a certain Warlock=) Although the prerequisites for using him were there, with SP artifacts and stat boosters lying on the respawn. Fortunately, Shakti got Earth, and the earthly questions of existence were resolved.
Suddenly, having already spotted 4 Dragon Fly Hives and gotten excited, misfortune struck: at GO, fairy dragons were smiling at me, sparkling with their bright colors. (so cute, such adorableness). Ironically, in all three games with Miron, I was plagued by terrible main guards (Titans, Efreet Sultans, and now, fairy dragons).
Well, as they say, trouble never comes alone, and all the Dragon Fly Hives except one turned out to be minimal. On top of that, vampires snacked on a couple more ducks during the fight for the prison (essentially for the passage to the Dragon Fly Hive and the stables).
In the end, I could have been very sad if not for a series of saving circumstances: a strategically taken Pathfinding (which paid off a hundred percent this time) and a Pandora's Box with 25 Evil Eyes. The army still didn't stop being ridiculous, what can I say: an Angel, 16 ducks, and over 30 Evil Eyes.
So, thanks to Pathfinding and the shooters, I managed to get through the horses using pathfinding roadless travel: with basic magic, I had everything I needed, and the hundred mana, boosted from the previous week, was enough.
Essentially, having gotten out to the desert with nothing, and seeing the opponent's stats, who had already been revealed for a day, I was ready for a loss. But the number of towns was equal, and from that I had hope. Having already picked up a chest full of Fire spells without Wisdom, I didn't lose hope of learning magic, thankfully I had Alamar, and I still picked it (Wisdom) after breaking through GO. I felt an indescribable sense of warm fury the next day, opening a chest full of Earth spells for snipers with basic Wisdom.
Even though I didn't come out too late, the road to the central town was long for both of us (my path was further complicated by a shortcut through sand).
I reached the town on day 124, and having a small reserve of mana left, I built a Tavern. I discovered, unsurprisingly, the opponent, who, fortunately for me, had just as poor an army as I did, only he was also out of mana. The opponent didn't attack on his turn, but he also didn't leave the center, which forced me to stay in the castle so he couldn't replenish mana outside his native walls. Thus, due to being pinned down, I essentially wasted a turn, also messing up the hero retreat (Ciele made my hero recoup on the Angel). On his turn, the opponent finally retreated home, giving me exactly enough time to break through KZ. Afterwards, having wasted another turn taking the Hat of the Alchemist for +10 (for which I fought the Nix without the Oil, because when passing the Recanter, it went into a slot, and even noticing this oversight, I was dumb and didn't swap artifacts; thankfully, I had the sense to equip the Statue of Legion and KZ, so I got off with light damage), I sat in the dungeon to replenish mana.
Fortunately, the opponent didn't capture the central castle, and having STP'd, took a sword of +3 Attack lying behind the Titans along the way, and attacked the Cannonier.
As it turned out, Miron had an even worse situation with GO: Efreet Sultans, which, incidentally, were masterfully broken through on day 121. The game was partially decided by the mana difference, due to which I avoided a meeting on day 124.
Thanks for the interesting games!
2-1
There was no mana to fight the opponent, I hesitated, and on the decisive turn, which could have contributed to a possible victory, my thought process was tainted by the dumb idea of going to reclaim the book of Fire, thanks for the game ;d