Here I am again with my questions:
1) So, what's the decision regarding the central perk for the Dwarves – is studying all spells not suitable for them (although, of course, this could be adjusted with a description, but it would still look strange)?
2) Why is the magic arrow in the fire element? I would rename it to a water (ice) arrow and place it in the water element, especially since there are already many spells in the fire element.
3) What will you do with the old creatures that are still in the mod files (Kudokops, Manticores, Mountain Giants, Thought Elementals, Firebirds, etc.)? Some of them could be good neutral creatures, although there would be too many of them.
3) The plan was to add neutral creatures.