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Legions of Monsters
Author: Barter Packer
Link: http://www.maps4heroes.com/heroes3/maps.php?keywords=Legiony+potworow&type=&size=&difficulty=&sort=3
Language: Polish.
Genre: RPG.
Description: Your task is to defeat all enemies; to reach them, you must overcome the Legions of Monsters. At the beginning, you can choose between Necropolis or Stronghold; the choice is yours.
Google Translate: Your task is to defeat all enemies; to reach them, you need to overcome the Legions of Monsters. At the beginning, you need to choose Necropolis or Stronghold; the choice is yours.
The essence of the map is in its name (Legions of Monsters). It's a large, battle-focused map with a linear progression, without complex tasks or the need to strain yourself figuring out how to get something, where to go, or who to defeat (in some cases, the editor will help you). It should appeal to fans of necromancy.
The game quickly picks up pace, and it doesn't slow down until the end. The only place where you might encounter a slight delay in accumulating creatures is the Guardian, which I will mention in the drawbacks.
Soon after the initial stage, you will have plenty of resources, cities, and troops.
The map does not have timed quests or specific requirements for the completion time.
The map can be easily completed by an average player or even a below-average player.
The map allows you to fully unleash the power of a Necromancer with a huge army of liches.
If anyone completes this map using only living troops, please share your experience!
On 5-1-6, I removed the blue Guardian on the sea and gave the Sphere of Fire to the Guardian so it could sail to the enemies.
Result: 244 days, 442 points.
Out of curiosity, I tried replacing all the liches with living troops and fighting Rashka with that composition. I took the "bonus" creatures that Lord Haart had, and among them, there weren't even archers, and I didn't gather additional troops from the cities. And in this case, Rashka was defeated without any losses.
As a bonus, I'm attaching a screenshot of the final stage of the battle with Rashka, where the staffs of the liches are lined up in a perfectly straight line.
I'm in the process of completing it, but with living forces...
without necromancy, the process is much slower (you constantly have to return to replenish troops) and sacrifice expendable units in anti-magic garrisons...
I took the Stronghold, but Gundula and Crag arrived at the tavern, so Crag quickly became the main hero...
there were no problems with the blue hero; he was destroyed in the first month. After that, it was just a tedious and exhausting series of battles with neutrals....
it's clear that the map was designed for necromancy and the Necropolis, as in several places, the vampire lord under a shield wipes out everything without losses, or thousands of skeletons are sacrificed, and there is no loss of momentum....
I'm not sure if I have the patience to reach the end, as it's just tedious and pointless to have 10 battles with thousands of creatures per turn; this only makes sense for Necromancers...
by the way, as an option for particularly hardcore players, you can try to summon demons through pits on this map...
pros: strong anti-magic garrisons that are almost impossible to pass without losses, strong dragon guardians of objects
cons: stationary and weak enemies, Legions of Monsters that are meaningless, just one road, and on each cell, there are neutrals...
I defeated two enemies on 6-2-1, and I don't really feel like finishing off the remaining two....
I didn't take the Town of Magic, as there was nothing to fight the large number of azure creatures at that time, and later (after the Town Portal appeared in the blue city), it didn't make sense anymore.
walkthrough:
everything is linear: one hero goes forward, the others clean up on the sides; I didn't look in the editor, so I lost a lot due to the Sphere of Flame, when I had to return to the garrison, then buy a Chain Dog, Archdevils, and Soul Efreet for sacrificing in the garrison (it was defeated without losses by the monsters, archons, and cyclops)
I quickly reached the sea, but then it was pain and suffering, buying troops and sacrificing them in garrisons, etc., but I practically didn't lose bears, archons, and cyclops...
until I took the blue city with a Town Portal, there were many back and forth movements and losses of momentum in the passages or before the garrisons...
in my opinion, the map is purely for entertainment for Necromancers, to see how many (skeletons or liches) can be in a stack