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Yeah, that's funny. It will be interesting to read about further progress on this map :)
The map starts well, with tactical battles, a hidden chest, and a mathematical calculation for buying buildings. But then it starts to get absurd; you run through a long, desolate corridor, spending several weeks, all to end up facing powerful heroes. As a result, instead of playing, you just have to run through corridors and skip turns, waiting to accumulate an army to surrender. This kind of thing completely ruined my desire to complete this map.