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This build proved to be significantly more powerful than in the game with Letos. In the early game, I invested 25 units into a maxed-out Crypt on level 117, which slightly slowed down my progress, but I managed to build levels 1-4 in the Citadel. I also managed to upgrade two hero lairs to level 2 in the second week. By the end of the second week, I had built level 1-5 in the Castle, buying everything except for 5 heroes in one of the lairs. I didn't have enough money for Wyverns... And then, unfortunately, a week of plague hit. However, the Capitol was easier to build. Despite the setback in the army, the development was going very well, but my opponent wasn't doing any worse. Looking at the stats, it's clear that he was ahead of me throughout the game due to Education. But there was a moment when the difference in stats in his favor was something like 83 to 57. This was right when we both reached the zone with a city (in my case, it was an Orc city :smile54:), and my opponent, without scouting further, jumped into the teleport and then into the super treasure. He didn't immediately realize what kind of city it was. Because of this, it was difficult for him to recover later. I also rushed to the super treasure. Among the strong artifacts, I got a Ring +20% speed, Bers' Shield, Slow Boots, and a Mastercraft Amulet. My opponent had better drops. He got a staff with -20% initiative, a cloak with -2 morale/luck, a Tome of Darkness, and Boots of Travel. After looting the super treasure, my opponent teleported home and started building up his final city near my second city. The beginning of the battle was terrible for me. My Wyverns clashed with his Erlings, exchanging blows well, and nothing seemed to foreshadow trouble. And then, the morale of his units, after using runes, pushed his hero forward on the scale. He overtook my 130 Paladins and charmed them. After that, they ran away and, in two attacks, wiped out all my Wyverns. At the same time, they were exposed to direct fire from 110+ Priests (with Erling's support), who immediately took out 80 of them... :eek: That was very tough. Later, I, of course, didn't let them move, first with fear, and later just by overwhelming them. The final battle was actually very close. If my opponent hadn't made a mistake and attacked the blinded Cyclops, after which I gained some advantage in that fight. Because it was their turn, and Subdue didn't work on them. In other words, Erling essentially skipped his turn. In short, everything could have gone completely differently. But with the advantage in melee combat due to Bloodlust and -2 Luck for my opponent (I had a ring and a perk), I managed to defeat his army, despite the subsequent Subdue of Orcish Warriors. When I cleared the path for the Centaurs and added reinforcements to them, that stack immediately received Sleep. In the end, my opponent had a full stack of Priests, 50+ Bears, my charmed Orcish Warriors, against 8 Cyclops, 150 Centaurs in Sleep, 500+ Goblins, the remnants of Paladins, and 5 Shamans, who slowed down the Priests and sped up the Cyclops and Goblins. And thanks to fear and the initiative advantage, I managed to win, despite my opponent's desperate attempts to retreat and hold out. The final battle was really intense. My opponent's Gnome didn't have Darkness, of course. If he had, I would have 100% lost. Because the charmed units would have moved much more often. But that's how it is. Thank you for the game! PS: please change the opponent's race selection to random as well. We were playing with random races.