Auto-translated
The main problem with Heroes 6 (at least the original version) is the too linear encounter in the "center" at the end of the first week and the beginning of the second. After that, very often, whoever gets more powerful units along the way simply pushes the other player into a corner, and then the whole question becomes whether there is air control in that corner, so they can break through to new zones, bypassing the opponent.
艰难获胜 herolwy