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The Necromancer's Path.

#120
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If it were purple, I wouldn't be complaining. If I want a hardcore game, I choose the Hero difficulty level. And if I just want to have a good time and play a new map, I choose Warrior. The problem with this map is that on Warrior, you have to put in as much effort as you would on Hero. And to prove my point, I'll describe the problem. The Brown and two Blue heroes start harassing me as early as the first week of the second month, one after the other. I can only defend myself in the city. And that wouldn't be so bad, but they resurrect the following week and come to visit me again. Yes, their army doesn't grow that much, but their skills remain. Out of curiosity, I decided to try to get ahead and attack the garrison before the Blue hero arrives, but I was in for a surprise: not only is the army many times larger than mine, but my hero is also forbidden from casting spells, as if the garrison is protected by strong magic. Out of curiosity, I decided to see how Remix played this map and found that in his version, the Brown hero appears in the second week, the Blue hero at the end of the second month, and the hero can cast spells in the battle with the garrison. In my opinion, that setup would be easier, as it would allow you to develop your hero and build up your army.