Trigger(COMBAT_RESULTS_TRIGGER, 'CombatResult')
function CombatResult(fight_id)
local winner = GetSavedCombatArmyHero(fight_id, 1)
if winner == 'desired_hero' then
reapply the penalties
end
end
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Trigger(COMBAT_RESULTS_TRIGGER, 'CombatResult')
function CombatResult(fight_id)
local winner = GetSavedCombatArmyHero(fight_id, 1)
if winner == 'desired_hero' then
reapply the penalties
end
end