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FEM – Full model export.

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psatkha
This isn't news, but he's exporting the skeleton with distortions. For example, the original skeleton E5856CB4-F3E3-44FD-9FBF-74639A66F72A from the footman model was loaded into Alias Maya 6.0 as a .mel file (obtained using the skel2mel converter from the respected CrazyPill), then the entire node was unfolded, and all 45 bones were selected! After that, the skeleton was exported using the Granny 2.5.0.5 plugin from Blitzkrieg 2. In the game, everything seems to be displayed correctly, except for the twisted right palm (the upper part)! You can see it in the file - FEM_Footman_gluk_of_right_hand.pak

P.S. I compared the orientation of the bones in GrannyViewer, and it turns out that 2 of them in the original skeleton are rotated in the other direction, i.e., their top axis is not blue (Z), but green (most likely it's Y) - the bones R_Thumb01 and R_Thumb02... I only managed to rotate the R_Thumb01 bone to the correct position.

I'm not sure if the plugin from Rad Game Tools is to blame. When I exported the skeleton (via smd) of the archer, only these bones were messed up. And when I used skelmel, the head bone also seemed to be messed up (the head was tilted 90 degrees to the left). And if you think about it logically, everything was exported using this plugin, so it shouldn't be responsible for such bugs, or it needs to be carefully configured, considering how many export parameters it has (personally, I can't understand why someone came up with using this format; in essence, gr2 is universal and can store anything, even textures, but this also leads to a high cost, and for a project like Heroes 5, it's not needed at all, as its universality is almost not used - animations and skeleton, that's it - the effects that are in bin\effect are completely unclear in what format, and Archangel and GrannyViewer cannot read them).