Installation: export the .pak file(s) from the archive to the data directory.
List of models:
Knight: A Knight that has been in the game's resources since 2004; it had its own unique skeleton, which made it incompatible with animations from the standard Knight. There is also a reference to it in the form of the perk "Fallen Knight". psatkha claims that this is an alpha version of Godric, but who knows.
Isabel: Isabel from the beta version with original animations (the buff animation is buggy, and there are no animations for the map).
Priest upgr: one of the alpha versions of the monk that didn't make it into the game.
Footman: a swordsman in the style of the alpha version (from which the helmet and texture are taken).
Archer: The original archer from the alpha.
Cleric: The same Inquisitor from the beta, but with the halo and face from the alpha.
Vindicator_fix: Zealot, based on a model from Lords of the North, with all the bugs I found fixed.
Marksman: Arbalest with a helmet from the alpha (without horns) and a texture from the beta version.
Sniper: My alternative version of the archer upgrade (not as overpowered as the archers, but not as useless as the arbalest).
Archangel: Archangel with a sword from the alpha.


A cutscene model is also available for the swordsman.

