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Rating system for online games in Heroes of Might and Magic IV.
How will this be taken into account in your formula?
Good question... Considering that the strength of a tournament equals the sum of the ratings of all players participating in the tournament, this formula needs to be implemented correctly, but it will result in a large number, which is probably why they use a coefficient of 6000. My formula needs to incorporate this in a way that avoids dynamic changes. Hmm... I'll think about it and post another formula tomorrow, and recalculate the ratings again :) At least it gives me something to do when I have nothing else to do.