I played as the orange (Inferno) Aydan as the starting hero. Due to the unfamiliarity, the first attempt ended very ingloriously. In the first couple of weeks, I lost my entire army to neutrals several times (demons near the chest under the city spawned in a quantity of 48 with an upgraded stack :p then a neutral village turned out to be guarded by 16 Gogs and 4 dogs!). In general, while I was losing again and again, the purple player came to me from the other end of the island with a superior army. I tried to sneak past this hero and take his castles, but they stopped me and forced me to retreat, and then this purple player attacked my starting castle, and he had an expert in ballistics! He crushed me :D
In the second attempt, I played carefully and didn't lose, but due to the starting limitations, the purple player still developed much better (there aren't many resources and gold on this map, it's not Jebus), so I again ran behind his main hero and finally took the main city, but to my surprise, when the day changed and Aydan, who had captured this city and was replenishing his mana, was attacked from the darkness by a second purple player and killed with a lightning strike :D A cruel failure, but then a streak of luck began. After a couple of weeks, Aydan returned to the tavern (I turned off the hero-digger). The hero who killed me before took my stat-boosting items and learned diplomacy, as he joined all the guards on the map, so I had to swim away from the island on a ship. I managed to dock at a built-up neutral Inferno, where there was a city portal on level 4 of the GM, and archdevils had joined in front of the city. This became the beginning of a comeback. Among the fun things: the scholar Aydan learned necromancy, and after I managed to get a dimension door, I accidentally found a comp who was trying to dig up the Grail with several heroes. I scattered that gang and the next day I dug up the Grail myself with one of the loafers on the second dig :D The Grail went to the tower, and then everything became easy, as controlling the movement of the comps greatly simplifies everything. I ran around a bit more and destroyed the creatures in the 4th month. In general, I had a lot of fun and I recommend this format to those who are tired of all the maps. It's very fun :)
P.S. Earth and air scouting are worth their weight in gold in these conditions.