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Sacred Haven of Debauchery

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Remembered about the fourth game, decided to revisit it, and I'm playing through the Haven campaign.
The magic of Haven is so creepy. Ugh. A single sorceress came to a town with a huge garrison, hypnotized a couple of strong units, and while they were cutting everyone down, she calmly teleported to the castle and finished the battle. Horrible. Ugh.
The most annoying thing is that the non-hypnotized enemy units don't attack the hypnotized ones on their own. I can just imagine: "Hey, hey, guys, calm down, we're on the same side, put down your weapons... AAAAAAA!"
Other schools of magic are somehow more fair.
A nature mage summons an army out of thin air, a chaos mage throws fireballs, a cleric buffs allies (and himself, if he invests in combat skills). Except for the necromancer - he casts a plague and sits in the corner of the battlefield, smoking bamboo. But that's what necromancers do. As for the Haven mage... Ugh, it's supposed to be a light castle.
А, вот почему.

🏹🎪+⛓️♿=💕